Skip to content
Erik Mauer
  • Game Design
  • Art
  • Writing
Erik Mauer
  • About
  • Contact
  • Impressum
Menu Close
  • Game Design
  • Art
  • Writing
  • About
  • Contact
  • Impressum
Read more about the article Game: Super Rescue Princess

Game: Super Rescue Princess

Previous Next "Super Rescue Princess" is the game I designed to support my bachelor's thesis on Ludonarrative Dissonance. It was created to gauge player behavior when faced with a potential…

Continue ReadingGame: Super Rescue Princess
Read more about the article Pitch Deck: Yokai Spirit Bowl

Pitch Deck: Yokai Spirit Bowl

A short Pitch Deck presentation for "Yokai Spirit Bowl," a visual novel game where the player must feed haunting ghosts food and overcome the many mysteries that plague both the…

Continue ReadingPitch Deck: Yokai Spirit Bowl
Read more about the article High Concept: Yokai Spirit Bowl

High Concept: Yokai Spirit Bowl

The High Concept for "Yokai Spirit Bowl," a visual novel game where the player must feed haunting ghosts food and overcome the many mysteries that plague both the living and…

Continue ReadingHigh Concept: Yokai Spirit Bowl
Read more about the article GDD: Yokai Spirit Bowl

GDD: Yokai Spirit Bowl

The Game Design Document for "Yokai Spirit Bowl," a visual novel game where the player must feed haunting ghosts food and overcome the many mysteries that plague both the living…

Continue ReadingGDD: Yokai Spirit Bowl
Read more about the article Game Design: DnD Narrative Quest Exercise

Game Design: DnD Narrative Quest Exercise

A quick exercise to design a DnD campaign for players with already established characters and specific interests. Students had to come up with an overarching story plotline along with writing…

Continue ReadingGame Design: DnD Narrative Quest Exercise
Read more about the article Game Design: Sakura Kaizen

Game Design: Sakura Kaizen

Sakura Kaizen is a Serious Game that is meant to teach players about the Japanese Concept of "Kaizen". Kaizen is a method of optimization, in which processes (such as in…

Continue ReadingGame Design: Sakura Kaizen
Read more about the article Game Design: Polaroid

Game Design: Polaroid

Polaroid is a first person survival horror game similar to "Phasmophobia."The player plays as Alec Palmer, who can use his polaroid camera to create photographs that surveil the area of…

Continue ReadingGame Design: Polaroid
Read more about the article Game Design: MOBarena

Game Design: MOBarena

MOBarena is a procedurally generated Hack n' Slay Battle Royale using Voxel graphics.In this Free-to-Play multiplayer game, players play as one of many different classes and fight for survival amongst…

Continue ReadingGame Design: MOBarena
Read more about the article Game Design: Tropico Serious Game

Game Design: Tropico Serious Game

A simple documentation for a Serious Game to teach students about Business Administration.The task was to make a concept for a mobile game meant to teach aspects of Business Administration…

Continue ReadingGame Design: Tropico Serious Game
Read more about the article Level Design: Teleporter of Doom

Level Design: Teleporter of Doom

A small Doom level made for GZDoom using Slade. You're armed with nothing but a pistol against a group of the strongest enemy in the game! What better way to eliminate them…

Continue ReadingLevel Design: Teleporter of Doom
Read more about the article Level Design: Alien Platformer

Level Design: Alien Platformer

As part of our Level Design course, we were tasked to conceptualize a game as a class that could be split into various levels. While the game was created as…

Continue ReadingLevel Design: Alien Platformer
Read more about the article Level Design: The Vault

Level Design: The Vault

Following the class concept of our Alien Platformer, each student had to design a level that would be implemented at different points of the game.I had to conceptualize the sixth…

Continue ReadingLevel Design: The Vault
  • 1
  • 2
  • Go to the next page
  • Game Design
  • Art
  • Writing
© Copyright - OceanWP Theme by Nick